
欢迎来到第六期Tinto会谈,我们将在这里讨论我们尚未发布的代号为「凯撒计划」的游戏的设计和功能。
Welcome to the sixth Tinto Talks, where we talk about the design and features of our not yet announced game, with the codename ‘Project Caesar’.
嘿,在进入今天的主题之前,我想根据大家上周的反馈展示一些非常新鲜的东西。这就是为什么我们要开设 Tinto 会谈,让凯撒计划不只是我们的游戏也成为您的游戏……
Hey, before jumping into todays topic, I would like to show something very fresh out of the oven, based on your feedback last week. This is why we are doing these Tinto Talks, to make Project Caesar your game as much as ours...

今天我们将深入讲解对我们的游戏来说相当新的三个概念,但首先,我们先深入介绍一下地点。
Today we will delve into three concepts that are rather new to our games, but first, we’ll talk about locations a bit more.
地图上的每个地点并非都是相同的,尤其是在凯撒计划这样规模宏大的游戏中。默认情况下,每个可被拥有的地点都是农村定居点,但可以对其进行两次「升级」。首先,你可以找一个地点建立一个城镇,这可以增加该地点的人口容量,并允许建造一套与乡村定居点完全不同的建筑。最后,您可以向城镇授予城市权,从而使其获得更多优势。现在你可能很想知道,为什么我不应该把每个地点都变成城市呢?除了增加成本和人口需求之外,还有一个缺点是它们都会减少你的粮食产量,同时也会为你的国家增加更多的贵族、神职人员以及大量的市民。
Not every location on the map is the same, especially not in a game of such scope as Project Caesar. By default, every ownable land location is a rural settlement, but there are two “upgrades” to it that can be done. First, you can find a town in a location, which allows you to increase the population capacity of the location and allows for a completely different set of buildings than a rural settlement. Finally, you can grant city rights to a town, which allows for even further advantages. Now you may wonder, why don’t I make every location into cities? Besides the cost and the population requirement, there is also the drawback that each of them tend to reduce your food production, while also adding more nobles, clergy and lots of burghers to your country.
斯德哥尔摩、都柏林和贝尔格莱德在游戏开始时都是城镇,而北京、亚历山大和巴黎等地则是城市。
Stockholm, Dublin and Belgrade are examples of towns at the start of the game, while cities include places like Beijing, Alexandria and Paris.
在这里可以看到瑞典对目前拥有领土的控制力。
Here you can see the control that Sweden currently has.
控制力
Control
你拥有的每个地点都有一个控制力值,这主要取决于它与你的首都或者其他政治中心的距离。只有少数几种因素可以使其超越邻近度影响,但我们还有很多因素可以进一步降低它。
Every location that you own has a control value, which is primarily determined by the proximity it has to the capital, or another source of authority in your country. There are only a few things that can increase it above the proximity impact, but many things that can decrease it further.
这可能是您最需要留意的重要数值,因为它决定了您可以从某个地点获得多少收益,它会直接影响您向该地点的人口征收税款的数量,以及他们在被征召时将提供的人力数量。缺乏控制力会减少从人口中获得的王权,同时也会减少可获得的潜在人力和水手,并削弱你自己的市场对该地的市场吸引力,换句话说,控制力越低的地点更容易从属于外国市场。
This is probably the most important value you have, as it determines how much value you can get out of a location, as it directly impacts how much you can tax the population in that location, and the amount of levies they will contribute when called. A lack of control, reduces the crown power you gain from its population, while also reduces the potential manpower and sailors you can get, and weakens the market attraction of your own markets, making them likelier to belong to foreign markets if they have too low control.

邻近度
Proximity
那么什么是邻近度呢?它本质上是地点与首都的距离值。在公海上航行的邻近度损耗极高;其次是在陆地的邻近度损耗很高;但在海上存在较高的海岸线上,您可以在更远的距离上保持临近度;沿着主要河流会大大降低邻近度损耗;如果您建立道路网络,将进一步降低邻近度损耗。
So what is proximity? It is basically a distance to capital value, where traveling on the open sea is extremely costly. Proximity is costly over land, but along coastlines where you have a high maritime presence you can keep a high proximity much further. Tracing proximity along a major river reduces the proximity cost a fair bit, and if you build a road network that will further reduce the proximity costs.
您可以建造一些建筑物,例如邑督(邑督制:一种国王在地方派遣代理人主管司法、财政权的制度),它将充当较小的邻近度计算源,但这也有一个小缺点,会向该地添加更多贵族,并且需要为他们提供食物。
There are buildings that you can build, like a Bailiff that will act as a smaller proximity source, but that has the slight drawback of adding more nobles to the location, and with a cost in food for them.
海上存在
Maritime Presence
在您拥有或者您有特殊建筑物的地点周围的每个沿海地点,都有海上存在。根据港口和邻近的建筑物,海上存在会随着时间的推移慢慢建立起来。在该地点部署海军有助于更快地提高它,但被封锁和海盗会迅速降低它,因此在战争中保卫你的海岸线绝对是至关重要的,否则你将承受长期后果。
In every coastal location around your locations, or where you have special buildings, you have a maritime presence. This is slowly built up over time based on your ports and other buildings you have in adjacent locations. Placing a navy in the location helps improve it quicker, but blockades and pirates will decrease it quickly, making it absolutely vital to protect your coastlines in a war, or you’ll suffer the consequences for a long time.
如前所述,海上存在会影响邻近度的计算,还会影响您的商人在该海域所属市场中的力量。
As mentioned earlier, the maritime presence impacts the proximity calculations, but it also impacts the power of your merchants in the market the seazone is a part of.
请继续关注,下周我们将对经济系统进行概述,其中既有很多新功能,又有继承旧游戏的功能。
Stay tuned, next week we’ll be doing an overview of the economy system, which has quite a lot of new features, as well as features from older games.
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