
Today we will go deep into how the diplomatic system works in Project Caesar. The core of the system is similar to our other grand strategy games, but has much in common with EU4, Imperator and Victoria 2 in particular. Some of you may be very familiar with something we are talking about today, but not everyone reading this has played 5,000 hours in every GSG we made. So there are parts of today's Tinto Talks that will be “wtf man, I know this already” for many of you.
关于外交系统的界面设计,我们提供了两种操作路径。首先,你可以通过选择一个国家来查看与其相关的外交行动,这是一种经典的操作方式。除此之外,我们还提供了另一种有的时候更方便的方式:先选择一个外交行动,然后查看哪些国家会接受此行动。
Also when it comes to diplomacy, we have based our interface solutions for diplomatic actions from two paths. First when you have a country selected, you can get the classic way of seeing diplomatic actions related to that country, but we also have the sometimes more useful way of first selecting a diplomatic action and then seeing which countries would accept it.
外交官 Diplomats
尽管在这个游戏中没有像《EU4》那样的「永生特使」来限制你同时进行的外交行动数量,但在「凯撒计划」中,你拥有一个「外交使团」(俗称外交官)。这个数值代表了一个国家在特定时间内可以执行的外交行动数量。一些进步、法律或社会价值观可以增加这个数量,同时,一些建筑也会对此产生影响。
While this game may not have the immortal envoys of EU4 that limited how much diplomacy you could do at one time, in Project Caesar you have a “diplomatic corps”, or Diplomats as we refer to them as. This represents how much diplomacy a country can do in a given time. Some advances, laws or societal values will increase this amount, and there are also some buildings that will have an impact.
每个外交行动都至少需要消耗一个外交官,尽管外交官是可以再生的点数,但你仍然需要合理分配他们的使用。
Every diplomatic action you do requires at least one diplomat, and while they are a renewable resource, you may need to ration them.

也许我们需要奋斗一下成为一个帝国?
Maybe we should become an Empire instead?
态度 Opinions
在我们制作的几乎所有大战略游戏中,国家间的关系都有一个实时的数值,通常是通过-200到+200的范围来表示,非常自然且直观的范围。
最早的时候,关系是一个单一的数值,但在十多年前的《EU4》中,我们引入了A国和B国互相之间可以持有不同看法的设定。
在这个游戏中,这个设定也得到了保留。
In almost all GSG games we have made, we’ve tracked relations between countries, often in the completely natural and intuitive range of -200 to +200. Early on the relation was a single value, but in EU4 over a decade ago we introduced the concept that Country A could view Country B one way, and Country B could view Country A another way. This game is no different in that regard.
态度基于国家间的各种状态计算得出,比如宗教、文化、外交等,还可能因为某些临时性行动产生波动。
These opinions are calculated depending on the various states between countries, like religion, culture, diplomacy and much more, and can have temporary impacts from actions.
「态度」表示一个国家对另一个国家的好恶。(在EU4的中文文本中有时也会翻译成「好感度」,为了方便表述,本文中也会使用两种翻译)
态度与信任的区别在于,高的好感度会防止一个国家对另一个国家表现出敌意,但若要彼此合作,信任仍然是必需的。
Opinion is how much a country likes or dislikes another country. The difference between trust and opinion is that a high opinion will stop a country from being hostile, but we would need trust to be able to work together.
你有很多外交手段可以用来影响其他国家的态度,最直接且最常用的是「改善关系」和「赠送礼物」。
You have multiple ways to influence this with diplomacy, but the most direct ones you would use often is the “improve relations” & “send gift” diplomatic actions.
- 改善关系 - 你可以使用一些月度外交行动来逐步提升目标国家对你的好感度。
- Improve Relations - This uses some of your monthly diplomatic actions to improve the target country's opinion of you over time.
- 赠送礼物 - 通过支付一定金额的金钱,立即提升目标国家对你的好感度。
- Send Gifts - This gives you an instant opinion increase for a sum of money.

很快,我们之间的冲突就都被遗忘了……
Soon our conflicts are all forgotten..
信任 Trust
信任代表一个国家对另一个国家是否会和自己诚信相处的评估。无论是朋友还是敌人,信任都是达成长期协议的关键。
Trust represents how likely one country finds it that another country will act honorably towards them. Whether friend or foe, Trust is a crucial component in forging lasting agreements.
信任难得,却易失去。
Trust is hard to get, and easy to lose.
你可以随时派遣外交官声称自己值得信任,这会提升对方对你的信任度,但你的外交声誉会在接下来的5年内降低。
You can always send a diplomat to profess trust, which will increase their trust in you, but your diplomatic reputation will be lowered for the next 5 years.
人情 Favors
人情代表一个国家对另一个国家的承诺或欠下的恩惠。人情可以用于请求对方做某些事情。如果人情不对等,拒绝履行这些承诺可能会导致信任或外交声誉的受损。
Favors represent how much one country has promised, or otherwise owes, to another country. Favors can be spent to ask the other country to do something. If favors get too unbalanced, refusing to do these things can cause a loss of trust or even diplomatic reputation.
你可以通过帮助盟友,或在他们需要时支持他们来获得人情。
You gain favors by helping your allies, and supporting them at need.
你还可以派遣外交官来积攒人情,这会减少你每个月获得的外交官数量,但同时让你对目标国家产生人情,他们也会对你产生人情。
You can also use some of your diplomats on currying favors. This will reduce the monthly diplomats you gain each month, but at the same time grant your country favors on the target country, and they get favors on you.

是的没错,这些数字简直 100% 完美平衡。
Yes, the numbers feel 100% perfectly balanced..
间谍网 Spy Networks
间谍网络描述了一个国家通过线人、双面间谍和叛徒网络渗透另一个国家的程度,以及他们对该国有多少内部了解。这种网络可以用于执行各种阴谋外交行动。
This describes the extent to which a country has infiltrated another with a network of informants, double agents, and general turncoats, and thus how much inside knowledge they have of that country. It can be used to perform a variety of insidious diplomatic actions.
你需要派遣一名外交官来启动间谍网络建设,当间谍网络启动后,你每个月获得的外交官数量会减少。
You need to use a diplomat to start building a spy network, and while it is then active, you will gain less diplomats each month.
间谍网络的建立速度取决于你的间谍网络建设能力,目标国家的反间谍行动则会降低你的建设速度。
The speed with which your spy network is built up depends on your spy network construction capacity, and the target country’s counter espionage reduces it.
间谍网络的规模会影响你进攻该国时的围攻能力,以及因敌对行动产生的侵略扩张值。
The size of your spy network in a country impacts your siege ability and how much aggressive expansion you get from treating them badly..

为什么我们的间谍网建设这么差,还有葡萄牙的反间谍工作为什么也这么差?
Why is our network construction so bad, and why is portugals counter espionage so bad?
外交声誉 Diplomatic Reputation
外交声誉代表了一个国家在国际社会中的声望。某些进步可以提高外交声誉,但它也会随着国家威望的上升而增加,或者随着侵略扩张的增加而下降。
This represents how highly regarded a country is in international relations. There are advances that will increase it, but it is also increased by your country's prestige and decreased by your aggressive expansion.
AI国家在考虑是否接受你的外交提议时,往往会非常看重你的外交声誉。
AI countries look very much at diplomatic reputation when it comes to accepting diplomatic offers.

如果我们过于穷兵黩武,我们将成为国际弃民……
If we went really belligerent, we would have NO reputation…
外交范围 Diplomatic Range
这是我们在《Imperator》中引入的一个概念,你不能对地图上的每个国家进行外交。在早期的游戏中,这个机制对玩家是隐藏的,只是由AI进行处理。现在,它变得更加公开,主要基于进步和国家等级来决定。
This is a concept we introduced in Imperator, where you can’t just do diplomacy with every country on the map. In earlier games we had this hidden from the player, and it was merely something that the AI kind of used. Now this is something that matters, and it is based primarily on advances and the rank of the country.
外交范围限制了外交官能够进行外交活动的物理距离,这个距离是指从一国的首都到另一国的首都。
Diplomatic Range limits the physical distance our diplomats can travel to conduct diplomacy. The distance to be traveled is from one capital to the other.

深灰色表示阿拉贡在 1337 年无法派遣外交官的国家,因为他们超出了范围。
The dark gray is where Aragon can not send diplomats in 1337, as they are out of range..
宿敌 Rivals
在「凯撒计划」中,我们引入了类似《EU4》的宿敌系统,但做了一些改动。
In Project Caesar we have the system of rivals, which is fairly similar to the one in EU4, with a few differences.
首先,选择宿敌的过程变得更加透明,遵循了一些简单的规则。有效的宿敌是同一地理范围、国家等级相同或更高,或同文化组的国家。对于帝国来说,地理范围是同一大陆或相邻的次大陆;对于伯国来说,是同一区域或相邻的省份。当然,你总是可以选择一个已宣称你为宿敌的国家为宿敌。
First of all, the selection of rivals is less opaque and follows a few simple rules. A valid rival is someone within a geographical area that is of a similar or higher rank, or shares a culture group. The geographical area for an empire is the same continent or adjacent sub-continent, while for a county is the same area or adjacent province definition. Of course you can always rival someone that has declared you as a rival.
其次,如果你没有足够的宿敌,你的侵略扩张行为将更有可能为你带来宿敌,并且你的间谍网络会因此变得更弱。
Secondly, if you don’t pick enough rivals, your actions that increase aggressive expansion will give you more, and your spy networks become far weaker.
第三,如果你在一个宿敌国家建立了间谍网络,你可以随时制造开战借口。
Thirdly, you can always create a casus belli on your rivals if you have a spy network built up there.
最后,更换宿敌没有冷却时间,但会消耗25点稳定度。
Finally, there is no cooldown on replacing a rival, but it will cost you 25 stability.
请记住,宿敌是与你有利益冲突的国家,会阻止你与其结盟。任何共享宿敌的国家之间,好感度都会相对应的提升。
Remember that a rival is a country that is perceived as having conflicting interests, and will block you from having alliances. Any countries that share rivals will get higher opinions with each other.

这些是游戏开始时阿拉贡可选择的宿敌对象......
So these are the possible rivals for Aragon at the start of the game..
外交容量 Diplomatic Capacity
在第12期「Tinto Talks」中,由于许多玩家的建议,我们将「外交关系槽位」系统改为「外交容量」系统。联盟的成本现在取决于盟友的实力,而附庸国的成本也会根据其类型和规模有所不同。
As suggested by many of you back in Tinto Talks #12, we changed the diplomatic relation slots system to become a diplomatic capacity system instead, where the cost for an alliance depends on the power of the ally, and similarly, subjects cost different things depending on their type and size.

阿拉贡一开始只有 1 个附庸,但它并不算太小。
Aragon only has 1 vassal at the start, but it's not that small..
外交行动与条约 Diplomatic Action and Treaties
今天我们不会详细讨论联盟或附庸国,因为这些内容将在未来的「Tinto Talks」中详细介绍,不过我们会尽可能地深入讨论其他类型的外交条约和行动。每项外交行动都需要消耗一个外交官,但并非所有行动都会签署条约的。
Today we will not talk more about unions or subjects, as they will be covered in a later Tinto Talks, we will however thoroughly discuss as many as possible of other types of diplomatic treaties and actions. A diplomatic action costs a diplomat to do, but not all of them create a treaty.
条约是指会在一定时间内持续的协议,可以包括同盟,也可以是为军队提供食物供应的准入权等。
A Treaty is something that lasts over a period of time, and can be anything from an alliance to food access for your armies.
友好行动 Friendly Actions
这一类行动也包括一些我们之前提到的,如改善关系、获取信任以及积攒人情。
This category of actions also include some of the ones mentioned above, like improving opinions, professing trust and curry favors, some of the other friendly actions include the following.
除此之外,还包括以下的一些友好行动:
Some of the friendly actions include the following..
- 防御同盟——部分玩家可能从《Imperator》中认出这一机制,它实际上就是一种防御性联盟。
- Defensive Leagues - Some of you may recognise this from Imperator, but it's basically a defensive alliance.
- 保证独立——在本作中你也可以请求一个更强大的国家为你提供保证独立。
- Guarantees - In this game you can also ASK a more powerful country to guarantee you.
- 提名统治者——如果你王朝中的成年人物(并非当前的统治者),你可以提议他们成为另一个君主制国家的统治者,特别是在该国家处于摄政状态且没有合法继承人的情况下。
- Propose Ruler - If you got adults of your dynasty that are not your current ruler, you can propose that they become the ruler of another monarchy, if they are in a regency without any valid heir.
- 分享地图——你可以将某个区域的地图分享给尚未发现该区域的其他国家。
- Share Maps - This allows you to give the maps of an area to another country, if they have not discovered it.

通过消耗50点人情,你就可以让任何国家不再派遣私掠船靠近你。
For just 50 favors, you can get any country to not send privateers near you …
敌对行动 Hostile Actions
这些行动往往会对目标国家造成冒犯,并且会损害双方的好感度和信任度。包括以下几种:
These are the actions that tend to be rather offensive to the receiving part, and damages the opinion and trust. Some of these include..
- 干涉战争——任何帝国都可以在对你的好感度足够高时,站在防守方的一边加入战争。
- Intervene in War - Any Empire can join in on the defenders side in a war if the opinion that the country has of you is high enough.
- 断绝盟约——使目标国家与其盟友断绝关系,但需要花费大量的人情。
- Isolate from Allies - This will make them break an alliance they have, but this will cost you a fair amount of favors.
- 发送侮辱——降低对方对你的好感,但他们将获得对你的开战借口。
- Send Insult - Reduces their opinion of you, but they will get a casus belli on you.
- 威胁开战——如果你对某个省份有宣战理由,可以使用此选项威胁开战,对方有可能会屈服。只有王国和帝国可以进行此操作。
- Threaten War - If you got a casus belli for a province you can use this to threaten with a war, and they have a chance of accepting it. Only Kingdoms and Empires can do this.
这些是你需要在目标国家建立间谍网后才能执行的行动。虽然它们可以被视为敌对行为,但与其他敌对行动相比,它们更为隐秘。包括以下几种:
These are the actions that you need a spy network in the target country to be able to do. While you could view them as hostile, they are a bit more sneaky here. Some of these include the following.
- 腐化官员——降低目标国家内阁的效率。
- Corrupt Officials - Reduces the effectiveness of their cabinet.
- 渗透行政系统——在一段时间内移除该国家的战争迷雾。
- Infiltrate Administration - Removed the Fog of War over their country for a set period of time.
- 盗取地图——当你非常渴望获得那张加勒比的地图时。
- Steal Maps - For when you really really want that map of the Caribbean.
- 支持叛军——这是文艺复兴时代解锁的功能,能够有效地削弱敌人。
- Support Rebels - This is something that unlocks in the Age of Renaissance, that can help you truly weaken your enemies.
这些行动位于完全友好和完全敌对的灰色地带,通常与游戏的经济部分相关。包括以下几种:
These tend to be actions that are more of a gray zone between totally friendly and totally hostile, and are more or less related to the economy part of the game. Some of these actions include..
- 阻止建造——阻止目标国家在你的地点上建造建筑,当你不希望某些外国贸易办公室出现在你城市中时。
- Block Building in Country - This will block them from building buildings in your locations, which can be useful when you don’t want some English Trade Offices in all your cities.
- 禁运国家——降低目标国家市场在你地点的吸引力,使他们更可能与其他市场进行贸易,同时他们的贸易将不再被允许进入你的领土。
- Embargo Nation - This will reduce the market attraction of their markets on your locations, making them more likely to trade in other markets. Their trades will no longer be allowed to enter your territory as well.
- 请求贷款——这通常是向银行国提出的请求,以便从他们那里获得资金。
- Request a Loan - This is something you usually send to a banking country, so you can get money from them..
这里有三种类型的通行权:
There are 3 types of access here:
- 军事通行权允许你的军队穿越其他国家的领土;
- Military Access, where you can march your armies through another country's territory.
- 粮食供应权允许你的军队在他国领土内获得补给;
- Food Access, where you can have ýour armies supplied in another countries territory.
- 舰船停泊权则允许你在他国港口停泊你的舰队。
- Fleet Basing Rights, where you are allowed to base your ships in their ports.
All of them have the option to offer it to another country and request it from them, while military access can now also be requested to be bought.
当然,还有许多特定国家的外交行动,但我们会在圣诞节后讨论各国的特色内容,而附庸国的相关行动将在有关附庸国的「Tinto Talks」中详细介绍。
Of course there are many country specific diplomatic actions, but they will be talked about after christmas when we start with the flavor talk, and the subject actions will be talked about in the Tinto Talks about Subjects.
下周,我们将带来一个完全不同的话题,敬请期待!
Stay tuned, next week will be something completely different…